The Game Master's Book of Random Encounters: 500+ Customizable Maps, Tables and Story Hooks to Create 5th Edition Adventures on Demand (Game Master)

Description

In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared? As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure.

  • Author: Jeff Ashworth
  • Publisher: Media Lab Books
  • Series: Game Master
  • Pages: 256
  • ISBN: 9781948174374 (Hardcover)

Ships separately from our book distribution partner by USPS Media Mail. Media Mail usually takes 2 to 8 business days after shipping. If you order this with cards or other items, it will arrive in its own package.

The Game Master's Book of Random Encounters: 500+ Customizable Maps, Tables and Story Hooks to Create 5th Edition Adventures on Demand (Game Master)

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In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not... Read more

$22.99

    • Free shipping on orders of $100 or more. Ships from Owego, NY in 1 to 3 business days, carefully packed to arrive safely. Refund policy
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    Shipping and returns

    Orders ship from Owego, NY within 1 to 3 business days of payment, to addresses in the United States. Shipping is free on orders of $100 or more. Pre-orders ship when the product is released.

    Unused accessories, figures and books in their original packaging can be returned within 14 days of delivery. Trading card singles and sealed trading card product are final sale, but they are fully covered if they arrive damaged, incorrect or not as described.

    Shipping policy | Refund policy

    Description

    In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared? As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure.

    • Author: Jeff Ashworth
    • Publisher: Media Lab Books
    • Series: Game Master
    • Pages: 256
    • ISBN: 9781948174374 (Hardcover)

    Ships separately from our book distribution partner by USPS Media Mail. Media Mail usually takes 2 to 8 business days after shipping. If you order this with cards or other items, it will arrive in its own package.

    Shipping & Returns

    When will my order ship?

    Orders ship from Owego, NY within 1 to 3 business days of payment, and most arrive 2 to 5 business days after shipping. We currently ship within the United States. Pre-orders ship when the product is released, and you'll receive a tracking number by email when your order ships.

    Can I return my order?

    Unused accessories, figures and books in their original packaging can be returned within 14 days of delivery. Trading card singles and sealed trading card product are final sale. Please email us before sending anything back.

    What if my order arrives damaged or incorrect?

    Contact us within 7 days of delivery with your order number and a photo. We'll send a replacement or a full refund, including your original shipping cost, at no charge to you.

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