Physics for Game Developers - Ingram Academic

Description

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API

  • Author: David M Bourg
  • Publisher: O'Reilly Media
  • Pages: 575
  • ISBN: 9781449392512 (Paperback)

Ships separately from our book distribution partner by USPS Media Mail. Media Mail usually takes 2 to 8 business days after shipping. If you order this with cards or other items, it will arrive in its own package.

Physics for Game Developers - Ingram Academic

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If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics... Read more

$49.99

    • Free shipping on orders of $100 or more. Ships from Owego, NY in 1 to 3 business days, carefully packed to arrive safely. Refund policy
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    Shipping and returns

    Orders ship from Owego, NY within 1 to 3 business days of payment, to addresses in the United States. Shipping is free on orders of $100 or more. Pre-orders ship when the product is released.

    Unused accessories, figures and books in their original packaging can be returned within 14 days of delivery. Trading card singles and sealed trading card product are final sale, but they are fully covered if they arrive damaged, incorrect or not as described.

    Shipping policy | Refund policy

    Description

    If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API

    • Author: David M Bourg
    • Publisher: O'Reilly Media
    • Pages: 575
    • ISBN: 9781449392512 (Paperback)

    Ships separately from our book distribution partner by USPS Media Mail. Media Mail usually takes 2 to 8 business days after shipping. If you order this with cards or other items, it will arrive in its own package.

    Shipping & Returns

    When will my order ship?

    Orders ship from Owego, NY within 1 to 3 business days of payment, and most arrive 2 to 5 business days after shipping. We currently ship within the United States. Pre-orders ship when the product is released, and you'll receive a tracking number by email when your order ships.

    Can I return my order?

    Unused accessories, figures and books in their original packaging can be returned within 14 days of delivery. Trading card singles and sealed trading card product are final sale. Please email us before sending anything back.

    What if my order arrives damaged or incorrect?

    Contact us within 7 days of delivery with your order number and a photo. We'll send a replacement or a full refund, including your original shipping cost, at no charge to you.

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