Identity and Collaboration in World of Warcraft (Electracy and Transmedia Studies)

Description

Electracy and Transmedia Studies Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller's perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person "raid" group--players performing at the highest level within the game--he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world.

  • Author: Phillip Michael Alexander
  • Publisher: Parlor Press
  • Series: Electracy and Transmedia Studies
  • Pages: 144
  • ISBN: 9781602356054 (Paperback), 9781602356115 (Hardcover)

Ships separately from our book distribution partner by USPS Media Mail. Media Mail usually takes 2 to 8 business days after shipping. If you order this with cards or other items, it will arrive in its own package.

Identity and Collaboration in World of Warcraft (Electracy and Transmedia Studies)

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Electracy and Transmedia Studies Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells... Read more

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    Orders ship from Owego, NY within 1 to 3 business days of payment, to addresses in the United States. Shipping is free on orders of $100 or more. Pre-orders ship when the product is released.

    Unused accessories, figures and books in their original packaging can be returned within 14 days of delivery. Trading card singles and sealed trading card product are final sale, but they are fully covered if they arrive damaged, incorrect or not as described.

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    Description

    Electracy and Transmedia Studies Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller's perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person "raid" group--players performing at the highest level within the game--he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world.

    • Author: Phillip Michael Alexander
    • Publisher: Parlor Press
    • Series: Electracy and Transmedia Studies
    • Pages: 144
    • ISBN: 9781602356054 (Paperback), 9781602356115 (Hardcover)

    Ships separately from our book distribution partner by USPS Media Mail. Media Mail usually takes 2 to 8 business days after shipping. If you order this with cards or other items, it will arrive in its own package.

    Shipping & Returns

    When will my order ship?

    Orders ship from Owego, NY within 1 to 3 business days of payment, and most arrive 2 to 5 business days after shipping. We currently ship within the United States. Pre-orders ship when the product is released, and you'll receive a tracking number by email when your order ships.

    Can I return my order?

    Unused accessories, figures and books in their original packaging can be returned within 14 days of delivery. Trading card singles and sealed trading card product are final sale. Please email us before sending anything back.

    What if my order arrives damaged or incorrect?

    Contact us within 7 days of delivery with your order number and a photo. We'll send a replacement or a full refund, including your original shipping cost, at no charge to you.

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